Prof. Dr. Wolfgang Georg Arlt
International Tourism Management

 

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ITM Bachelor 1. Sem
8029: Introduction International Tourism Management

 

 

 

 

 SUPPLY SIDE:

Tourism Resources: Nature - authentic and man-made

 The Beach / The Ocean

 The sea and especially the border between land and sea, the beach have become the typical destination for the age of mass tourism, the second half of the 20th century, a symbol of

Recreation

Body, sport, leisure orientation

Freedom from social, textile, moral borders

 

The ocean as a symbol of death

In European tradition the ocean is also the fountain of life

- "Aphrodite foamborn" -

 

 

but mainly a force to be feared,
the ultimate border.

In mythology and literature:

Gilgamesch Epos - the oldest western "traveller" is realizing on the ocean than all man are mortal (http://www.lyrik.ch/lyrik/spuren1/gilgame/gilgam01.htm)

Travelling by boat brings egyptians, greeks, romans into the hades, the area of death

The sea is the non-created part of the world in the bible, the Big Flood is ending all live but Noahs Arc, Leviathan, Neptun, mermaids, whales, giant octopusses threaten peoples live.

 

In reality:

Before the 19th c. travelling on the ocean is extremely dangerous, most people cannot swim, ships are often lost in bad weather.

 

 

So the ocean has been always seen as a threat, not a place to be on or look onto for pleasure.

            

The beach as a part of nature and a place for health

As the perception of nature changes from chaos and threat to "natural", original, picturesque scenery, the beach becomes a destination for the first time, boat trips (Gulf of Naples, gondola), fishermen songs and the ocean as topic of art become popular at the end of 18th c.

At the same time water (and fresh air) starts to be seen as positive for health, washing and bathing stop to been seen as bad for the human body

Seaside resorts are started in Britain and later also in Germany (1797 Doberan). The ocean becomes "blue" instead of "bloody red" or "dark".

 


Australia 1920s

 

 

20th century: The beach as a main tourism resource

Acquisition of places which before did not exist or which before were remote:

Traditionally most cities are not build directly at the seaside but on the next hill etc. to be safer from storms, floods, marauders, the "unhealthy air" etc.

The beach is used by fishermen or as a harbour or as a toilet

Seaside resorts are build especially for guests, fishermens villages change into tourists areas, the seaside promenade and the pier is developed

Access is provided by railway (before 2nd World War) and by aircraft after 1945, changing remote areas (f.i. mediterranean and caribic islands) into tourism hot spots, helped by airstrips build during the war

Beach holidays become standardised, the hinterland becomes less and less relevant - the tourists are "turning their backs" on the land

Tourists take over beaches from local usages

 

        

21st century: The beach moves indoors

 

Ocean Dome Miyazake (Kyushu/Japan)

 

Tropical Islands, Brandenburg

 

 

 

Inventing totally man-made places for leisure and tourism

 

 

Man-made Leisure and Tourism places

A categorisation of "Erlebniswelten":

1. Leisure and Tourism Parks
1.1. Theme parks (Film/TV, Maritime, Safari, Brands)
1.2. Holiday worlds (holiday parks, holiday clubs, event hospitality)

2. Shopping Centers, Malls

3. Urban Entertainment Centers

4. Indoor Sport and Water Worlds

5. Complex Leisure Worlds (Multiplex Cinemas, Expos, Zoos, Sporting Arenas)

6. Mega-Events, Musicals

7. Brand-Worlds

(based on: Kagelmann 1998, in: Rieder, Bachleitner, Kagelmann (ed.) 1998)

 

Reasons for the development of man-made leisure and tourism places

 

  

Why can we see the development of "Disney"-style parks and
   

why are we today witnessing the development of more and more theme parks, ErlebnisCenters, Indoor Sports Arenas etc.?

 

 

Examples:

FUTUROSCOPE (pdf)

 

Indoor Skiing

LEGOLAND

LEGO® fan or not, you just can’t beat LEGOLAND® Deutschland, a fantastic world created using over 50 million LEGO bricks. With countless attractions and spectacular shows, a special adventure awaits everyone here!  

In
LEGO X-TREME, for example, everything is higher, faster and even more action-packed. The “X” in X-TREME stands for maXimum fun, maXimum speed and maXimum thirst for knowledge. LEGO RACERS Drome Racing and the Project X – LEGO Test Track are just the thing for fearless racing drivers. All those who are fascinated by research and experimentation are in the right place in the IMAGINATION area. In the Build & Test Centre, for example, you can build your own LEGO skyscraper and test how earthquake-proof it is. Or discover ADVENTURE LAND. It is hidden in the middle of a jungle, surrounded by trees and undergrowth, wild animals and fantastic creatures – all made of LEGO bricks, of course. Embark on an exciting Jungle X-Pedition or discover the wildlife on the Safari Tour. You can also travel back in time to ages past. A suspension bridge takes you inside the giant castle, the trademark of KNIGHTS’ KINGDOM – our realm for all budding knights and damsels. Here lurks a fire-breathing dragon, waiting to take fearless knights on a wild ride. Pilots and helmsmen are in their element in LEGO CITY. Aircraft and boats await your command here at the airport and harbour. Anyone who has ever wanted to discover the world of pirates should make a beeline for our PIRATE LAND. You and your whole family can plunge into a world of buccaneers and corsairs as seafarers in Captain Nick’s Splash Battle.  

 

 

 

 

 

 What positive and negative points can you see in this development from

 - the point of view of the producers/owners?

 - the point of view of the customers?

 - the point of view of the society?                 

  

 

 

 

 

 

 

 

 

 

Positive

Negative

PRODUCERS/OWNERS VIEW

- Control of Product Quality,
- Customization, Standardisation,
- Bringing Product to Customers,
- Vertical and Horizontal Integration

- High level of Investment,
- Long-term commitment,
- Potentially strong competition

 

Positive

Negative

CUSTOMERS VIEW

- Predictable Product Quality,
- Good Accessibility,
- Low Price,
- High Level of Entertainment /  Excitement

- McDonaldization,
- Loss of Authenticity,
- Ersatz-Adventures instead of real challenge

 

Positive

Negative

SOCIETIES VIEW

- Less Costs from dangerous activities (Health Insurance, Emergency Services etc.)
- Less Traffic and Pollution
- Less Loss of Land for L+T

- Less fully developed persons for workforce and future development
- Stronger position of large global corporations
- Loss of tourism income for less developed countries

 

 

 

 

 

 

 

 

 

 If we would have to decide which kind of "Erlebniswelt" to build in Dithmarschen, which kind would you choose - and why?

 

  

 

 

 

 

 

 

 

 

 

 

  Contact: Prof. Dr. Wolfgang Georg Arlt FRGS
Bachelor and Master Program International Tourism Management
arlt@fh-westkueste.de, Office 2.018, Tel. 0481 8555-513
Consultation hours (during lecture period): Tuesday 16.00 - 17.00 h

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